A small Unreal plugin studio building tools for look development, iteration, and surfaces - without leaving the editor.
You start from the real Unreal viewport - not an empty prompt. The scene you built stays the anchor; the tools add a faster feedback loop around it.
Grab the actual viewport or a selected region. Your composition, camera, and lighting are already the source of truth.
Guide the change with words, sketches, presets, and references. You set the direction - the AI fills in around it.
Compare variations, keep the one worth building, and move a frame into a controlled motion test. Decide visually, then commit.
Capture a frame from the Unreal viewport, explore lighting, mood, weather, and season variations, compare them side by side, then turn a chosen still into a short controlled motion clip. You stay in charge of direction; the AI fills in the in-between.

From texture to finished material faster - with less custom UV work and no rebuilding the same master graph for every asset. A beginner-friendly entry that stays useful all the way into production look development.

Three decisions stand between an empty project and a dialed-in one: the machine, the stage, the apply. Magic Settings makes each one explicit, writes the whole configuration in a single pass, and gets you back to creating.
Free edition on Fab. Auto machine detection and the Editor Ready stage, in one click. The full version adds Cinematic Build, Final Render, Shot Volume optimization, DLSS, the advanced packages and Hero Asset Prep. Upgrading is a drop-in: replace the plugin folder, keep your project.


Magic Window, Ultra Surface Shader and Magic Settings - all live on Fab. Magic Settings ships a free edition and a full version. The roadmap decides what goes into the next update.