Magic WindowCapture, iterate, animateOne capture, endless iterations, controlled animations - without leaving the editor.
Ultra Surface ShaderSurface authoring in-engineBuild the surface, not the setup - from texture to finished material.
Next
In the works for the coming update
Magic SettingsBefore / after diffSee exactly which project settings change before anything is applied.
Preset import + exportBring your own CVar sets in, hand your studio preset to the next artist.
Plugin enable / disable planOne clear list of what gets switched on for a cinematic build - and what does not.
Scene + asset scanMissing materials, Nanite state, heavy triangle clusters, expensive translucency.
Later
On the board, not scheduled
Magic SettingsShot risk estimateA read on cost and render risk from resolution, screen percentage, samples, Lumen and ray tracing before you queue the render.
Movie Render Queue exportHand the active preset straight to MRQ as a console variable preset.
Magic ToolsMore toolsThe list below decides which one gets built first.
Your turn
Tell us what to build
Tick what you want, or write your own. Suggestions feed the updates - no account, no login, one minute.
Coming straight from a Magic Tools panel?You are in the right place. Everything you send here lands on the list for the next build.