Roadmap + Suggestions

You decide what ships next.

Here is what we are building for the Magic Tools plugins - and the fastest way to get your own setting, check or feature into the next update.

Now

Shipped and live
  • Magic SettingsPresets, profiles, guided checksEditor Ready / Cinematic Build / Final Render, machine-aware budgets, one-click apply, safe restart and bulk Nanite close-up prep. UE 5.7 + 5.8.
  • Magic WindowCapture, iterate, animateOne capture, endless iterations, controlled animations - without leaving the editor.
  • Ultra Surface ShaderSurface authoring in-engineBuild the surface, not the setup - from texture to finished material.

Next

In the works for the coming update
  • Magic SettingsBefore / after diffSee exactly which project settings change before anything is applied.
  • Preset import + exportBring your own CVar sets in, hand your studio preset to the next artist.
  • Plugin enable / disable planOne clear list of what gets switched on for a cinematic build - and what does not.
  • Scene + asset scanMissing materials, Nanite state, heavy triangle clusters, expensive translucency.

Later

On the board, not scheduled
  • Magic SettingsShot risk estimateA read on cost and render risk from resolution, screen percentage, samples, Lumen and ray tracing before you queue the render.
  • Movie Render Queue exportHand the active preset straight to MRQ as a console variable preset.
  • Magic ToolsMore toolsThe list below decides which one gets built first.
Your turn

Tell us what to build

Tick what you want, or write your own. Suggestions feed the updates - no account, no login, one minute.

Magic Tools
Coming straight from a Magic Tools panel?You are in the right place. Everything you send here lands on the list for the next build.
What should we ship first?
No account. No login. Your address is only used for the reply and the update mail.